FPS collision system :( please help

Blitz3D Forums/Blitz3D Programming/FPS collision system :( please help

I need to figure out how to keep the player from jumping up walls... i figure it involves the collision normals but the b3d level im using wont return any normals whatsoever on the walls.. even though it is returning a collision. Any help is greatly appreciated.

[EDIT] Fixed! :)

Why do you try making a object right under the player for collisions with the jumping of the player and the players other collisions are left just the same.

The player only jumps when the object right under the player is on a collision with the wall or floor but the players collision stops collisions of the object with wall if you do it the right way

just do a check on the collision normal y to see if its >0 and <=1 (or is it <0 and >=-1)and only allow jumping then.

I don't even remember making this thread... oh well chears!