Rob,
FLEX is pretty cool, but the main problem is that the shadow 'floats' .. it's not ON the mesh, it's ABOVE it.
Also, on large levels, the entitypicking slows things down a LOT.
We will not be able to do good shadowing until we get access to stencil buffers.
Tracer
FLEX is pretty cool, but the main problem is that the shadow 'floats' .. it's not ON the mesh, it's ABOVE it.
Also, on large levels, the entitypicking slows things down a LOT.
We will not be able to do good shadowing until we get access to stencil buffers.
Tracer