It really is much easier than all this guys.
1. create animation set in poser export to BVH
2. import BVH into Milkshape
3. model character and export to MS3D format
4. import into Character FX and attach the mesh to the bones.
you can play with the weights in CFX to make the skin look better
1. create animation set in poser export to BVH
2. import BVH into Milkshape
3. model character and export to MS3D format
4. import into Character FX and attach the mesh to the bones.
you can play with the weights in CFX to make the skin look better