I am looking forward to your tutorial Wendell, this one of those 'all important pieces to the puzzle' needed for my current project.
For those of you unfamiliar with Poser, the poly-count of their models is generally too high for use in most games (don't forget about copyright issues as well) but there is nothing stopping you form importing your own low-count models and assigning bones to them just as you would in CFX. It is a bit of work and the 'ProPack' makes this process easier but is not necessary.
As you can see with Wendell's examples, just using it for the 'Walk Designer' is well worth the effort. Animating a good walk cycle is a nightmare by hand!
Once the Blitz's weighted verts come into play, things will be even better! ...Mark? ^_^
- EbolaBoy
For those of you unfamiliar with Poser, the poly-count of their models is generally too high for use in most games (don't forget about copyright issues as well) but there is nothing stopping you form importing your own low-count models and assigning bones to them just as you would in CFX. It is a bit of work and the 'ProPack' makes this process easier but is not necessary.
As you can see with Wendell's examples, just using it for the 'Walk Designer' is well worth the effort. Animating a good walk cycle is a nightmare by hand!
Once the Blitz's weighted verts come into play, things will be even better! ...Mark? ^_^
- EbolaBoy