You have UU. What to do is create a cylinder in UU and look at how the UV map is laid out. What you would then do, is export the UVmap outline, import this map into a paint package or photoshop type package, and draw over the outlines.
Then create a material in UU and apply this to the mesh. That should give you what you want.
Then create a material in UU and apply this to the mesh. That should give you what you want.