XNET Multiplayer Network Engine

Blitz3D Forums/Blitz3D Userlibs/XNET Multiplayer Network Engine

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hi Latatoy,

I think it's possible, i have test this with 40 Objects (20 for each session 2 Sessions = 40 Objects ) in 3D where each Object sends PosX,PosY,PosZ,Pitch,Yaw,Roll without any timingstuff i think this is a very imortent part for NetGames but this is only a Example how XNET can works for you. So i think i don't need this part in a Example ;) .

Look at my website, i hope you can and you want use XNET !!!

3D - Sample

http://www.c64.feuerware.com/page/?q=node/98

Holocube nE. this use XNET.

http://www.c64.feuerware.com/page/?q=node/76



Sincere regards C64

(Sry for my Bad English, i hope you understand all)