Hi Latatoy,
I think it's possible, i have test this with 40 Objects (20 for each session 2 Sessions = 40 Objects ) in 3D where each Object sends PosX,PosY,PosZ,Pitch,Yaw,Roll without any timingstuff i think this is a very imortent part for NetGames but this is only a Example how XNET can works for you. So i think i don't need this part in a Example ;) .
Look at my website, i hope you can and you want use XNET !!!
3D - Sample
http://www.c64.feuerware.com/page/?q=node/98
Holocube nE. this use XNET.
http://www.c64.feuerware.com/page/?q=node/76
Sincere regards C64
(Sry for my Bad English, i hope you understand all)
I think it's possible, i have test this with 40 Objects (20 for each session 2 Sessions = 40 Objects ) in 3D where each Object sends PosX,PosY,PosZ,Pitch,Yaw,Roll without any timingstuff i think this is a very imortent part for NetGames but this is only a Example how XNET can works for you. So i think i don't need this part in a Example ;) .
Look at my website, i hope you can and you want use XNET !!!
3D - Sample
http://www.c64.feuerware.com/page/?q=node/98
Holocube nE. this use XNET.
http://www.c64.feuerware.com/page/?q=node/76
Sincere regards C64
(Sry for my Bad English, i hope you understand all)