Oh I'd love all of the above, too! For now I only have a precalc solution as long as I'm not looking into realtime sound engines or -god forbid- write one myself, haha! 8}
As soon as I get myself back into that one, I'll explore the antialiasing a little more and might even move onto stereo.
I have to admit, though, I have a severe tingle in my fingers to add a bit of sequencing, too....hmmmmm...what joyous thing that could be. In some ways it could be just as cool as the good old ways of making c64 or amiga tunes by prepping the sounds before using them, while I could then make ambient channels for room placement, environment and the likes. That still wouldn't be realtime, but loads of fun eitherway... ...tempting, tempting! Oh, and naturally it would work for game music, too.
Thanx, taumel!
As soon as I get myself back into that one, I'll explore the antialiasing a little more and might even move onto stereo.
I have to admit, though, I have a severe tingle in my fingers to add a bit of sequencing, too....hmmmmm...what joyous thing that could be. In some ways it could be just as cool as the good old ways of making c64 or amiga tunes by prepping the sounds before using them, while I could then make ambient channels for room placement, environment and the likes. That still wouldn't be realtime, but loads of fun eitherway... ...tempting, tempting! Oh, and naturally it would work for game music, too.
Thanx, taumel!