wayne, i base my cars in the ode cars samples...
the ode wheels are like spheres, the car a cube...
i change the ode_properties, mu, mass, dimensions, bounces, etc..
i note the wheels makes a small and fast bounce when the car are stop in the road... i fixed that problem elevating the road..
that problem was because the ode_road and the ode_ground were too close.. and the ode_wheells touch two geometris...
now i only need to work in the car bounce because off the track edges differences... to fix that problem i working in the track editor, to make more smoother the triangles edges diferences, and i improve the ode cars propierties.
i recieve a lot of information about this problem, in this post and other post in the forum.. in few days i think this is totally solved.
the ode wheels are like spheres, the car a cube...
i change the ode_properties, mu, mass, dimensions, bounces, etc..
i note the wheels makes a small and fast bounce when the car are stop in the road... i fixed that problem elevating the road..
that problem was because the ode_road and the ode_ground were too close.. and the ode_wheells touch two geometris...
now i only need to work in the car bounce because off the track edges differences... to fix that problem i working in the track editor, to make more smoother the triangles edges diferences, and i improve the ode cars propierties.
i recieve a lot of information about this problem, in this post and other post in the forum.. in few days i think this is totally solved.