@Warpy: I didn't check your code in detail so maybe it does do that. So if the radius is 20 and your player is 20 away from target, they would linearly decrease in speed from full to 0. However, with my suggestion, if the player was 10 away from the target they would start at half speed and decrease to 0. Is that what yours would do or would it start at full-speed and quickly decrease to 0? That's the point I was making.
Graphics Adventure type movement
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