What i would find very cool would be if there would be a synth engine which would either calculate the sounds during playtime or process the wavs during initialisation and which you can compose via a sequencer, so runtime/initialisation synth engine, soundeditor and sequencer for setting up the sounds and music before.
Cream on top would be if you could define ambient setups with different sounds were the engine is able to choose from different sounds/moods according to your definitions and fade/change from on ambience to another one, lke when your entering different locations of certain actions are taking place.
Cream on top would be if you could define ambient setups with different sounds were the engine is able to choose from different sounds/moods according to your definitions and fade/change from on ambience to another one, lke when your entering different locations of certain actions are taking place.