Its really simple to use, it mimics the standard blitz3d collisions commands so there's not really a lot you have to 're-learn'. If you need dynamic collision then this is the lib to use, if you just need normal collisions then blitz3d's system is more than adequate. As far as I could tell there's no benefit in speed using either method so it comes down to 'if you need the additional collision feature' or not.
Nuclear Glory Collision DLL
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