Feature request: access to private identifier by..

BlitzMax Forums/BlitzMax Programming/Feature request: access to private identifier by..

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using scoping.

It would be nice to get access to some of the private functions and globals/constants in some modules.. like brl.glmax2d and brl.d3d7max2d.
I keep getting graphical glitches because some states cannot be synced between my custom OpenGL drawing and the max2d driver (specifically access to BindTex would be the best).

So, can we get a feature that allows us to use module scoping to use anything that is private in a module?

Talking about this:
brl.glmax2d.BindTex(name)
brl.dxgraphics._driver