Is the Normalize method correct in my vector type?:
Curious because of the method minib3d uses (klepto's version):
Also, what would I have to do to smooth the light coloring over a neighboring tiles?
Method Normalize() Local magn:Float = GetMagnitude() If magn <> 0 x:/magn y:/magn z:/magn End If End Method
Curious because of the method minib3d uses (klepto's version):
Method Normalize() Local d#=1/Sqr(x*x+y*y+z*z) x:*d y:*d z:*d End Method
Also, what would I have to do to smooth the light coloring over a neighboring tiles?