XNET Multiplayer Network Engine

Blitz3D Forums/Blitz3D Userlibs/XNET Multiplayer Network Engine

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I think i've found a mistake in your .decls:
XNETSendSeureMessage%(messageobject%):"XNETSendSecureMessage"

Might be
XNETSendSecureMessage%(messageobject%):"XNETSendSecureMessage"