If it's not like the sliding system that blitz3D has (which I think repositions the objects when there's a collision detected, while it should NOT make them go back and instead just perform the sliding - making them go back causes this flicker-like effect), and has real quick ray-picking, then I guess this is the ultimate solution for real time collision detection in B3D apps.
I'm not sure if it's easy to use though (the Coldet wrapper sure is messy to your average B3D laymen like me).
I'm not sure if it's easy to use though (the Coldet wrapper sure is messy to your average B3D laymen like me).