Nate the Great wrote:
hey oddball cool as usual. I just have a question. does your module physlite allow for poly-poly collisions?
No, not straight poly2poly. A body, PhysLite's dynamic objects, is made up of multiple cicular collidable objects. This allows approximations of polygons, but I suppose not exact mapping. Collision zones, PhysLite's static objects, are simply polygons. You can download the editors to check out how each type of object is constructed in depth.