I`m currently coding the players avatar to walk on an uneven mesh that I am using for terrain, but I`m having problems getting it to "stick" to the ground. It is floating a little above the ground ,and sometimes drops through when going uphill.
I am using linepick to detect the mesh below the avatar. Would using entitycollided be better for this?
What would be the best way to code walking on a mesh?
I am using linepick to detect the mesh below the avatar. Would using entitycollided be better for this?
What would be the best way to code walking on a mesh?