I agree completely. I have a 3d mmorpg engine i am working on and I have developed an entire "language: as you would have it..
a simple message looks like this
1,3,1,-3.43,32,23,0,32,0,chris
that would be 1=movement 3=entitynumber the rest is, in order x,y,z,xr,yr,zr,name
a message for chatting would be
4,3,this is a test for a global message
its always nice to layout what you are trying to do network wise (what codes mean what)
I use a splitdata function to split the comma delimited data if you would like that function, I can provide it to you, as I took it from someone on here as well :)
any other way I can help, let me know
Chris
a simple message looks like this
1,3,1,-3.43,32,23,0,32,0,chris
that would be 1=movement 3=entitynumber the rest is, in order x,y,z,xr,yr,zr,name
a message for chatting would be
4,3,this is a test for a global message
its always nice to layout what you are trying to do network wise (what codes mean what)
I use a splitdata function to split the comma delimited data if you would like that function, I can provide it to you, as I took it from someone on here as well :)
any other way I can help, let me know
Chris