Max3D GoogleCode

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Okay i tracked it down, well sort of.

What my SP3 version doesn't seem to like anymore is if you define a collisiontype with a higher number like 999, so for instance "EnableCollisions 1,999,1000,0,0" crashes whilst "EnableCollisions 1,10,1000,0,0" works again.


Upped the files (links in the post #162), does it work for others now as well?


Must i define collisiontypes in an order, like that i can't use 4 before i defined 1,2,3? I would have thought that they are just independent identifiers.