At the risk of appearing sarcastic ( Me?? I know, right!? ) I would like to let you know that this is not the age of the telegram. You're not charged by the word, so feel free to actually let rip with as much information as possible, because this is another question whose answer depends on information you haven't provided.
However, assuming that you want to limit your camera based on a simple cube zone ( which I'm assuming from your stretched cube comment ) then you can simply check the position boundary against your ( now imaginary ) cube boundaries.
EG:
Would limit you to a 200x200x10 zone around the origin.
However, assuming that you want to limit your camera based on a simple cube zone ( which I'm assuming from your stretched cube comment ) then you can simply check the position boundary against your ( now imaginary ) cube boundaries.
EG:
If CameraPosX>100 CameraPosX=100 End If If CameraPosX<-100 CameraPosX=-100 End If If CameraPosY>10 CameraPosY=10 End If If CameraPosY<0 CameraPosY=0 End If If CameraPosZ>100 CameraPosZ=100 End If If CameraPosZ<-100 CameraPosZ=-100 End If
Would limit you to a 200x200x10 zone around the origin.