It just occurred to me that the masked image problem you mentioned could be something to do with a weird argb pixel format of the graphcs card in question.
Might be 24 bit or 15 bit? Just a wild 2am guess :-)
[edit] Wilder 3am guess... perhaps the app is assuming a default renderstate that isn't there? Maybe you need to explicitly switch on alpha blending?
Might be 24 bit or 15 bit? Just a wild 2am guess :-)
[edit] Wilder 3am guess... perhaps the app is assuming a default renderstate that isn't there? Maybe you need to explicitly switch on alpha blending?