Sci Fi Content WIP (ongoing)

Miscellaneous Forums/Graphics Showcase/Sci Fi Content WIP (ongoing)

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And the first room I've done so far, still a bit of work to do on it but it's coming along okay:





Oh..and I've finally worked out how to apply my lightmapping in XSI rather than giles, procedure is as follows:

1.Create mesh, texture it etc export as plain fully lit mesh in directx x format.
2.Remove all materials from mesh, then apply a strauss or lambert shader to the model, place lights, render to texture 'lightmap' and export this also as a directx x model.
3.Load both models in blitz3d, parse through the vertices and surfaces assigning the relevant UVs from the lightmap mesh to the 2nd tex coord set in the first.
4.Export model from blitz3d as either a b3d model using jfk & ricky's code archives entry or as my own model (which is really only of any use to someone using blitz3d).