Most frustrating bug of recent times was in my Space Combat (multiplayer) game turning 1 client's spaceship also turned all the other clients' ships. In the end it was simply because I'd not set a global variable correctly meaning the message were broadcast to all clients and not just to the server. I spent a good few days trying to track down why it was happening. Multiplayer game coding can be quite hard to debug I found.
most annoying/embarrassing bug?
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