And lightmapping is an evil practice?
I said that of course it would run faster. If you want to use static lighting, go for it.
The visual weapon is just a model I found. The normals aren't correct, and for the normal map I just generated a dot3 map from the texture, so yeah, it does look bad. The renderer is displaying it correctly, but it's just shoddy art. Does anyone know where I can find a replacement?
The blur in this image is due to motion blur. I like it, but it can be disabled.