jkrankie wrote:
dmaz wrote:
Are we going to get the source to these little games in the next Physlite release then? it would be really cool to see how you are doing this stuff...
This is partly the reason why I'm doing these demos. They allow me to test out the engine and serve as example code for those who are interested. Version 1.12 of PhysLite is already in the works and these demos have helped shape what has gone into it. I've also ferreted out a few bugs in the editors by putting them thoroughly through their paces.dmaz wrote:
nice, but I think the walls should be safe to hit
Maybe, but I think it adds an extra dimension to the game. With deadly walls you can't just make a speedy escape by whizzing across the screen. You have to give yourself time to stop. But you may be right. I didn't have much time to work on game balance, so a lot would probably change if it were to be completed.