What's in update 1.100

Blitz3D Forums/Blitz3D Programming/What's in update 1.100

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..well..appart from few things mentioned, for animation management (Kryzon mentioned), i do believe that major B3D update should be control over ANIMATE command because its directly affecting application speed..for instance..I would like to have simple command ANIMATE_STOP (Entity) , ANIMATE_RESUME (Entity), or something like that...simply because, once you use ANIMATE over your character, you have no control over its updates anymore and its keep updating in your cycle until you remove it from scene what is not handy and killing FPS in no time.. when I for instance just want to be sure that character is not visible anymore and simply disable it from update. Hideentity doesnt work, in that sense (character hidden but bones keep updating)..so, to me, such control will be very very nice update for B3D and absolutely giving nice control over execution speed when animated characters are used..