Hmm... well it's different, but not quite what I meant. It should be just like the one on the left:
Kind of reminds me of me trying to fit in! :D Or those impersonators on the elevator near the end of Chrono Trigger. Not even close to convincing, but you can tell they're trying, and that's what...scares people. Okay, probably not a reference everyone knows about! But if you get the chance, I recommend playing it to find out. And don't just look it up on youtube, that ruins it.
Anyway, so it's not lit now, but it's...close? Semi close? Weirdly similar to close? ..."Almost but not quite entirely unlike tea?"
Hope someone can help again :)
Big, I just saw your suggestion today, so I'll try that tonight. Thanks.
Graphics3D 640,480,32,1 SetBuffer BackBuffer() ArialBold=LoadFont("arial",14,1,0,0) SetFont ArialBold Color 127,127,127 camera=CreateCamera() MoveEntity camera,0,5,-10 RotateEntity camera,25,0,0 light=CreateLight() lightposition%=0 brightness%=127 ground=CreateSphere() ScaleMesh ground,100,100,100 PositionMesh ground,0,-100,0 EntityColor ground,35,75,0 ;prefab cube cube=CreateCube() PositionMesh cube,-3,-.5,-2 EntityColor cube,64,64,64 ;custom cube mesh=CreateMesh() EntityColor mesh,64,64,64 surface=CreateSurface(mesh) vertex1=AddVertex(surface,-1, 1,-1, 0,0) vertex2=AddVertex(surface,-1, 1, 1, 0,1) vertex3=AddVertex(surface, 1, 1, 1, 1,1) vertex4=AddVertex(surface, 1, 1,-1, 1,0) AddTriangle surface,vertex1,vertex2,vertex3 AddTriangle surface,vertex3,vertex4,vertex1 vertex1=AddVertex(surface,-1,-1,-1, 0,0) vertex2=AddVertex(surface,-1, 1,-1, 0,1) vertex3=AddVertex(surface, 1, 1,-1, 1,1) vertex4=AddVertex(surface, 1,-1,-1, 1,0) AddTriangle surface,vertex1,vertex2,vertex3 AddTriangle surface,vertex3,vertex4,vertex1 vertex1=AddVertex(surface,-1,-1, 1, 0,0) vertex2=AddVertex(surface,-1, 1, 1, 0,1) vertex3=AddVertex(surface, 1, 1, 1, 1,1) vertex4=AddVertex(surface, 1,-1, 1, 1,0) AddTriangle surface,vertex1,vertex2,vertex3 AddTriangle surface,vertex3,vertex4,vertex1 vertex1=AddVertex(surface,-1,-1,-1, 0,0) vertex2=AddVertex(surface,-1,-1, 1, 0,1) vertex3=AddVertex(surface,-1, 1, 1, 1,1) vertex4=AddVertex(surface,-1, 1,-1, 1,0) AddTriangle surface,vertex1,vertex2,vertex3 AddTriangle surface,vertex3,vertex4,vertex1 vertex1=AddVertex(surface, 1,-1,-1, 0,0) vertex2=AddVertex(surface, 1,-1, 1, 0,1) vertex3=AddVertex(surface, 1, 1, 1, 1,1) vertex4=AddVertex(surface, 1, 1,-1, 1,0) AddTriangle surface,vertex1,vertex2,vertex3 AddTriangle surface,vertex3,vertex4,vertex1 vertex1=AddVertex(surface,-1,-1,-1, 0,0) vertex2=AddVertex(surface,-1,-1, 1, 0,1) vertex3=AddVertex(surface, 1,-1, 1, 1,1) vertex4=AddVertex(surface, 1,-1,-1, 1,0) AddTriangle surface,vertex1,vertex2,vertex3 AddTriangle surface,vertex3,vertex4,vertex1 PositionMesh mesh,3,-.5,-2 UpdateNormals mesh While Not KeyHit(1) If KeyDown(44) lightposition=lightposition-1 If KeyDown(45) lightposition=lightposition+1 RotateEntity light,lightposition,lightposition,0 If KeyDown(52) brightness=brightness-5 If KeyDown(53) brightness=brightness+5 If brightness<0 brightness=0 If brightness>255 brightness=255 AmbientLight brightness,brightness,brightness UpdateWorld RenderWorld Text 0,0,"Controls: hold z or x for the directional light, . or / for ambient." Flip Wend End
Kind of reminds me of me trying to fit in! :D Or those impersonators on the elevator near the end of Chrono Trigger. Not even close to convincing, but you can tell they're trying, and that's what...scares people. Okay, probably not a reference everyone knows about! But if you get the chance, I recommend playing it to find out. And don't just look it up on youtube, that ruins it.
Anyway, so it's not lit now, but it's...close? Semi close? Weirdly similar to close? ..."Almost but not quite entirely unlike tea?"
Hope someone can help again :)
Big, I just saw your suggestion today, so I'll try that tonight. Thanks.