I don't mean like re-designing the entire thing, but adding new bits and features here and there. Like, for instance, giving us the control to create Bones and assign vertices and weighting to them - which would be a boon to ".bb mesh importers" for example.
Adding a "SetFrame" kinda thing, which would automatically set an animated mesh to a certain frame of a specified sequence instead of us having to animate it to that certain point and then stopping it or having to extract a sequence of just that frame only to make the mesh stay like we want.
Adding EMBM and Render-To-Texture (which are native to D3D 7).
I just don't know about the other features like access to the Z-Buffer like some users requested...and I can't remember many of the requests that already have been made.
and no, I don't want to add these features by hand using the B3D SDK because I don't know C++ and I don't need to. I know these features are highly unlikely to be implemented, but still it's a good practice to give the product's author some feedback. I am satisfied with B3D, but with those features it would be even better; just that.
Adding a "SetFrame" kinda thing, which would automatically set an animated mesh to a certain frame of a specified sequence instead of us having to animate it to that certain point and then stopping it or having to extract a sequence of just that frame only to make the mesh stay like we want.
Adding EMBM and Render-To-Texture (which are native to D3D 7).
I just don't know about the other features like access to the Z-Buffer like some users requested...and I can't remember many of the requests that already have been made.
and no, I don't want to add these features by hand using the B3D SDK because I don't know C++ and I don't need to. I know these features are highly unlikely to be implemented, but still it's a good practice to give the product's author some feedback. I am satisfied with B3D, but with those features it would be even better; just that.