I've started making it optional to have either paper standups, or actual 'miniatures'. Here's some I've been working on. (Haven't made a shadow for the larger one yet). I'm using rectangles with an alpha-mapped texture on them for shadows now, instead of using real-time shadows. Doing it this way, the frame rate count is sooo much better than it was. On my laptop, I couldn't run the program with shadows on, now I can, which means it works good on my laptop, as well as my gaming desktop now.
Anyway, here's a shot showing two of the miniature designs for my sci-fi campaign that I'm working on to go with my digital wargame engine. One team has small, light, agile mecha, in large numbers, while the other team has a handful of heavier armoured mecha with high firepower. Textures on the M-Zee war machines are not necessarily final, but that's how I've got them looking at the moment.
Anyway, here's a shot showing two of the miniature designs for my sci-fi campaign that I'm working on to go with my digital wargame engine. One team has small, light, agile mecha, in large numbers, while the other team has a handful of heavier armoured mecha with high firepower. Textures on the M-Zee war machines are not necessarily final, but that's how I've got them looking at the moment.