'Speed' of loop

BlitzMax Forums/BlitzMax Beginners Area/'Speed' of loop

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

That particular example doesn't work: You increase the variable until 9, and then zero it out. It never reaches 10, so your if clause will never get invoked.

the principle is OK, but the numbers need a tweak.