No it's not completely useless, it completely fills the texture with the alpha and I can actually read what the code is doing.
I understand yours is reading and writing pixels but I have no idea what that last variable is for "st=30".
Mine doesn't waste any time looking at pixels that aren't there yet.... hmmm that gives me an idea.. maybe I should try calling your function after I've put everything onto the texture... brb I'll try that.
Edit:
Nope, I tried adding it at the very end in my CreateNameTexture right after SetBuffer BackBuffer() but the text still doesn't show. It used to show. I don't know why it won't anymore.
I understand yours is reading and writing pixels but I have no idea what that last variable is for "st=30".
Mine doesn't waste any time looking at pixels that aren't there yet.... hmmm that gives me an idea.. maybe I should try calling your function after I've put everything onto the texture... brb I'll try that.
Edit:
Nope, I tried adding it at the very end in my CreateNameTexture right after SetBuffer BackBuffer() but the text still doesn't show. It used to show. I don't know why it won't anymore.