Ahhh. There is a pixmap property for every texture, so I was confused as to why that wasn't getting filled in. I looked at the source for the BackBufferToTex function and realized there was no reason for the pixmap data to be filled in, but I didn't know how to go about accessing it for a screen save function and I didn't know about the GrabPixmap command.
Thanks, I will try that! :)
...one more question. I have found that my Print Screen key is captured by another process - does anyone know of a way around this?
Thanks, I will try that! :)
...one more question. I have found that my Print Screen key is captured by another process - does anyone know of a way around this?