Vertex/image shading (in 2d, based on faked 3d..)

BlitzMax Forums/BlitzMax Programming/Vertex/image shading (in 2d, based on faked 3d..)

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Are you speaking of 3d vectors? (x,y,z)

Currently I have the tile quad completely pre-calculated into a 2d vector (one for each corner of the quad). So far it doesn't seem to be drawing correct.. I'm going to try using 3d vectors where each corner of the quad also has the height.

I'll post the code/technique if it doesn't work.