Saving captured screen...

BlitzMax Modules Forums/MiniB3D/Saving captured screen...

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Yes, some very critical info ;)

BackbufferToTex saves the backbuffer to a texture, not an image.
To save a screenshot you can use GrabPixmap and save the pixmap created with that function instead of the using a blank pixmap.
Also try to avoid to save with Alphachannel because this may break the result slightly.