Vertex/image shading (in 2d, based on faked 3d..)

BlitzMax Forums/BlitzMax Programming/Vertex/image shading (in 2d, based on faked 3d..)

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This looks like you could use a psudo 3d coordinate system projected onto 2d like those used by isometric engines, although it's probably easier to pre-render tiles in 3d then just draw them in place with lighting?

Of course the next step would be to use 3D.