names of characters over there heads

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Use nsprite2 it is as simple as the following:



cameraproject camera,entityx(creatureentity),entityy(creatureentity)+creatureheight,entityz(creatureentity)

if projectedz() > 0 and projectedx()>=0 and projectedy()>=0 and projectedx()<=graphicswidth() and projectedy()<=graphicsheight() then 

ns_text projectedx(),projectedy(),creaturename$

endif 



ns_text is a command in the nsprite2 library.

What you are after is very easy to do.