GPU Terrain

Miscellaneous Forums/Blitz Showcase/GPU Terrain

Well, procedural terrain engines have been there since the C64, Amiga (fits into a track :O), ...

If it's reasonable depends on your game design. For a more abstract design you're mostly free to go. For content which needs a specific look and a certain definition it comes down to a) how flexible is the routine to make changes you want, say i want a mountainline here and a base camp there, the path leading from the camp to the mountains is here, b) how easy can an artist access/alter this data for instance for texturing, placing objects, working together with physics and so on and c) how well does the technology scale on different performing cards.