Thanks for pointing that out. I hate this OpenGL/DirectX issue. I wish it would just work! So if I add this
SetGraphicsDriver GLMax2DDriver()
to the beginning of my code, I get one heck of a funky printed halftone look in all of my gradients. Everything looks quite cool and not like your average pixelation, but it's still a complete surprise and not something I want.
SetGraphicsDriver GLMax2DDriver()
to the beginning of my code, I get one heck of a funky printed halftone look in all of my gradients. Everything looks quite cool and not like your average pixelation, but it's still a complete surprise and not something I want.