Living Fluid Particles. One last step to take

BlitzMax Forums/BlitzMax Programming/Living Fluid Particles. One last step to take

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Thanks for pointing that out. I hate this OpenGL/DirectX issue. I wish it would just work! So if I add this

SetGraphicsDriver GLMax2DDriver()

to the beginning of my code, I get one heck of a funky printed halftone look in all of my gradients. Everything looks quite cool and not like your average pixelation, but it's still a complete surprise and not something I want.