Community Project for Networking RPG

Blitz3D Forums/Blitz3D Beginners Area/Community Project for Networking RPG

I agree with Malice and GIA_Green_Fire - once you get some way down the road you might want to consider some of the physics engines available to remove some of the awkward math you may have heartache with.

Wings posted some pretty good networking code a while back that I developed a 'little', however my interest went off the boil, I'll get back to it some day... maybe.

The code was in Blitz 3D to boot.