This may depend on your model - and how you designed each face and named them.
You can 'face=FindChild(entity,"face name")' - then texture each face.
If it is a pure, standard, square box - why not just adapt the skybox code from the castle demo (I think it is in the castle demo)?
You can 'face=FindChild(entity,"face name")' - then texture each face.
If it is a pure, standard, square box - why not just adapt the skybox code from the castle demo (I think it is in the castle demo)?