Hi,
Okay, think I've found this - new updates for Blitz3D and BlitzPlus are now available from the product updates section of the Account page.
The bug appears to be due to FreeImage reading one more byte than it should when converting bitmaps from one format to another.
99% of the time, this is harmless. However, now and then (eg: when the size of a memory block is 'just right' etc) you end up reading from unallocated memory and causing an exception.
Okay, think I've found this - new updates for Blitz3D and BlitzPlus are now available from the product updates section of the Account page.
The bug appears to be due to FreeImage reading one more byte than it should when converting bitmaps from one format to another.
99% of the time, this is harmless. However, now and then (eg: when the size of a memory block is 'just right' etc) you end up reading from unallocated memory and causing an exception.