Severe memory leak with OpenAL sound driver

BlitzMax Forums/BlitzMax Programming/Severe memory leak with OpenAL sound driver

lol @ Brucey, sounds great but I only have OSX 10.4 on my Macbook Pro. However I need to get a PPC Mac for the office so I'll stick 10.5 on that and check it out. Many thanks for the detail. Some users have reported sound failures on the Mac so I'm keen to see if there is a mem leak on OSX (with FreeAudio) for some reason.

As for official modules yeah, they load a music ogg (may be several Mb) into RAM, and play it with the correct driver. The StopChannel should free up the sound sample, but it does NOT in OpenAL. This is a pretty major bug if you are playing big music files.

You can see it in action by downloading any of my games and running on Vista and using Task Manager. Swap between two screens with different music. The memory should stay similar (varies a little), but it goes up a lot with OpenAL.