Thanks for the comments. It was just a little bit of fun to cheer myself up. Tower/World of Goo is one of the games I'd wish I'd made. The coding couldn't be simpler. I was able to knock up a prototype in a couple of hours, but it just shows that an awesome concept makes all the difference. If only I could think up original concepts of my own I'd be laughing.
Nate the Great wrote:
Jeremy Paxman - Yeeeeeeeees wrote:
Nate the Great wrote:
@sauer I dont think you can get it to fall off the land because the bottom two dots are ancored down
Yep. Any 'ooze' that hits the ground sticks to it. No real reason why I made it that way, I just did.Jeremy Paxman - Yeeeeeeeees wrote:
does the game work like this...
the joints rotate when they have a certain amount of force/weight on them?
Not quite. The constraints are springs and they are set fairly stiff. However, if there is enough weight/force on them they'll compress and then flip around causing your carefully constructed 'spire' to collapse. the joints rotate when they have a certain amount of force/weight on them?