Community Project for Networking RPG

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i agree with most of the above, especially the "make my game for me" school of thought

i knew this 'moron' who was a project butterfly when it came to writing and the first hint of constructive critisism normally ened with him ripping up what he had done and throwing it away instead of taking on the advice i gave
one project was a script which he had no plot outline for, so in the end it would just be nothing but people talking aimlessly
i told him
get a story idea, block it out then work out what they are going to say
but in the end all he had was
"the opening credits of family packing luggage into car and driving to the chunnel and coming out the other end play out to the duration of this specific song"

so 'block it' do mini bits of code that work which can work anywhere

i used to paraphrase from pong to quake the evolution of video games
it starts with pong
flips the bat into break out
"wouldnt it be cool if the bricks moved and shot back" voila space invaders
3 games with similar traits

then guantlet and clones one spectrum ww2 themed one, with the aid of 2.5D (not my prefered choice of term) it became wolfenstein
the game was still a 2d game at heart

chess chequers and reversi all use an 8*8 grid and an array would be ideal for working out each game
a larger aray and you could do shogi (japanese chess)
go although played on the lines is still the same concept

learn how to do little things
learn how to make a chace cam?
you dont need a game to do that, just a simple cube would do and keys to move said cube and others to move the camrea around if you so wish, hell id even map them to a 360 joypad too just to know that i could add it to a game should a player wish to use a game pad over wsad etc