Blitz3D and Vista; Computer says 'no'

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Just had to reinstall Blitz3D for something, but I can't get anything I've written in Blitz3D to run. Absolutely everything I try crashes with "Memory access violation", even with Debug on.

I am simply trying to use LoadTexture with a PNG image with the alpha flag (2) set. I tried every version of Blitz3D back to 1.96, which still doesn't work but I get "texture does not exist". The texture does exist on the hard drive - I checked and double checked. It just won't load; the handle is still 0.

I tried some of the samples and they worked but I don't know why.

Is there something pertaining to LoadTexture that I need to know about in order to get Blitz3D stuff to run correctly/at all under Vista?

Spec: Athlon 64 X2 @ 2x2.6GHz, 2GB RAM, Nvidia 8500GT 512MB, Vista Home Premium (Note: UAC=off).