I think it's doomed to failure. I'm not trying to be negative, but i've been around here a while and i've seen community projects come and go, largely unfinished. In fact, "Bounce Around" was the only one i can remember being sucessful.
You need for a start, a good experienced coder to take the helm and command the project and carry it when no-one else can, so it doesn't get stuck. You also need to assign people specific tasks to individuals, coding wise and art too, else you get all sorts of different styles.
I can't stress enough though, you need people who are decent coders for this to work, else you'll get someone doing physics and making a complete arse of it, not designing code so other people can read it and not making the code "plugable" so it can be removed without too much hassle.
You should try, something very simple, for a community project, just to get the feel for it and get it finished, than move up from there. RPG's generally take years to develop, with teams of people.
You need for a start, a good experienced coder to take the helm and command the project and carry it when no-one else can, so it doesn't get stuck. You also need to assign people specific tasks to individuals, coding wise and art too, else you get all sorts of different styles.
I can't stress enough though, you need people who are decent coders for this to work, else you'll get someone doing physics and making a complete arse of it, not designing code so other people can read it and not making the code "plugable" so it can be removed without too much hassle.
You should try, something very simple, for a community project, just to get the feel for it and get it finished, than move up from there. RPG's generally take years to develop, with teams of people.