My brain is starting to remember this now - I think.
Your type example has led my brain back to creating arrays for the surfaces, brushes and textures - then, when you have the texture you want to replace, you just make sure that it's index is the same as the surface at that point in time.
I think I should be able to get this to work.
Your type example has led my brain back to creating arrays for the surfaces, brushes and textures - then, when you have the texture you want to replace, you just make sure that it's index is the same as the surface at that point in time.
I think I should be able to get this to work.