Can someone refresh me on indexing surfaces please

Blitz3D Forums/Blitz3D Programming/Can someone refresh me on indexing surfaces please

My brain is starting to remember this now - I think.

Your type example has led my brain back to creating arrays for the surfaces, brushes and textures - then, when you have the texture you want to replace, you just make sure that it's index is the same as the surface at that point in time.

I think I should be able to get this to work.