Doing this with a multi-object mesh, that is loaded via LoadAnimMesh, is as easy as:
child=FindChild(mesh,"whatever")
surface=GetSurface(child,1)
Blitz3D has no problems in handing the surface over via this method. This is transferrable and does not suffer the 'surface order issue'.
I just seem to be stumbling with a single object mesh, which is a collapsed hierarchy mesh, loaded via LoadMesh.
child=FindChild(mesh,"whatever")
surface=GetSurface(child,1)
Blitz3D has no problems in handing the surface over via this method. This is transferrable and does not suffer the 'surface order issue'.
I just seem to be stumbling with a single object mesh, which is a collapsed hierarchy mesh, loaded via LoadMesh.