I can access the texture names; however, I am unclear as how to write them back to the surfaces whenever I like. Baring in mind that I need to be able to do this on different computers - ie the 'surface order issue'.
I understand that TextureName$ will return a 'static' texture name and that it will also (technically) relate to a surface; however, how do I access that particular surface and know it is the same surface again and again?
I understand that TextureName$ will return a 'static' texture name and that it will also (technically) relate to a surface; however, how do I access that particular surface and know it is the same surface again and again?