@ Kryzon, what would be the point of a lighmapped vehicle? When they start moving around this lightmap would have to be dynamic or it wouldn't look good. It would also spoil the flatshaded look which is what I'm sticking with. Blitz does not have support for Ambient Occlusion given that it's done with shaders.
Also, I don't use sprites for the shadows, one big texture for the static and one for the dynamic. I'm done with the shadow discussion though - it fits the game and it's as fast as is possible in Blitz.
Also, I don't use sprites for the shadows, one big texture for the static and one for the dynamic. I'm done with the shadow discussion though - it fits the game and it's as fast as is possible in Blitz.